2020-11-10
# November 10, 2020
# IS 165.2
#innovation #creativity Sources/Interdisciplinary Approaches to Creation & Innovation - Class
# 01: Creativity as Human
- Main Assertion: It is a natural inclination of all of us humans to be creative.
- Stereotypes
- there is a way to talk about ‘creativity’ and ‘innovation’ that is ==not predicated on convenient associations==
- That’s one thing I hope that we can trouble: that ==creativity is an arts thing. Or a beauty thing.==
- creativity as an ==industry.==
- not just ==arts==, not just ==humanities.==
- Or the arts and humanities as running through everything else and maybe we can call that virus of a thing creativity — and how that’s not just beautiful, ‘different’, ‘out of the box’, or ‘unicorn’, rather something that means a little more than just novelty, more sustainable than cool, more cool precisely because it’s critical.
# Nine Commandments
Criteria:
- accounts for definitions of creativity and innovation
- accounts for practical processes that enable creativity and innovation
- accounts for ethical considerations
- annotated with sources and personal experiences
Why nine: (Should or should-not statements)
- maybe 3 imperatives (a command) about how you define ==creativity and innovation== DEFINITION
- maybe 3 imperatives about what you yourself would be ==willing to do to be creative or to carry out tasks in your areas of interest in a creative way== PROCESS
- maybe 3 imperatives about ==how you would police yourself into ensuring that as much as possible you aren’t hurting anyone or anything==, or perhaps more so that you’re actually (excuse the cliché) ==making the world a better place while/through being creative== ETHICS
# Draft 1
- Creativity is the ideation of possibilities. (Definition)
- Innovation is the implementation of improvement. (Definition)
- Together, creativity & innovation bring value into the world. (Definition)
- We should consume voraciously (e.g. books, podcasts, TV shows) to get inspiration from the world. (Process)
- We should combine and combine (Process)
- We should constantly iterate (with the help of testing) so that we can arrive at the best version of our work. (Process)
- Plagiarism should not be part of the process. (Ethics)
- Failure should not stop us from trying and trying again. (Ethics)
- Our works should always put people over profit. (Ethics)
# Habi Education Lab
#learning #LX #teaching #education #design
# LX Design Basics
- Overview
- Knowledge
- methods and mindsets of LX Design
- connect prior concepts about design, tech, and learning to LX Design
- discover own perspective
- Skills
- build & facilitate human-centered learning experiences
- identify ways to improve these through iteration and feedback
- Attitudes
- empathy
- prototyping mindset
- Knowledge
- Guessing Food Activity
- dining as a metaphor for designing lessons
- What is LX Design
- Lesson plans, workshops, classes -> rich learning experiences
- usually designers go straight into building modules
- framework below gives other perspectives
- Habi’s Learning Experience Design Framework (MISMO)
- M: Mindset
- I: Intended Outcomes
- S: Student Context
- M: Modular Steps
- O: Options & Alternatives
- E.G. Asynchronous onboarding project for volunteer program
- Mindset
- discuss role of designers and how strengths + perspectives align with partners
- Intended Outcomes
- partner gives outline of content
- designers unpack the content, finding patterns & connections
- Student Context
- similar to diner activity
- partner gives robust set of data about learners
- jump-off point for analysis and gathering insights
- Modular Steps
- using insights from previous phases, build small units of content
- blocks, storyboards/scripts -> actual content on platform
- refined w/ help of iteration, movement, and experience mapping
- Options & Alternatives
- prioritize free content and low bandwidth resources for accessibility
- also considered: mobile freindliness and video transcripts
- Mindset
- 6 Learning Types:
- Acquire: read, watch, listen (typical)
- Inquire: process and analyze information
- Discuss: talking to each other, discussing ideas
- Practice: trying out an activity, experiment, game
- Make: students produce something
- Collaborate: like discussion, but requires agreements. work together towards achieving a goal
- Guide Questions to Refine for Empathy:
- Based on the current version of our LX, how might learners experience this?
- Are the blocks arranged well?
- Is this doable? Is it challenging enough?
- Are there any extreme cases we should think of?
- How can we increase accessibility and delight?
- How can we provide options and alternatives?