2020-10-21
# October 21, 2020
# IDES 101.03
Sources/Information Architecture - Class
# Contextual Structures
- Context involves…
- Geography
- Environment
- Relationships
- People
- Context is about everything. To explore and understand this, we must ==take action== in them
- Interpretation is function of context.
- The ==flexibility== of language is partially attributed to the ==context of the people== constructing the language
- Words can mean several things depending on the context of the subject or reader/audience
- E.G. “Ass”
- To understand context is to understand what one thing means in relation to another.
- Context needs to be clear and make sense. If it isn’t – then we don’t understand it.
- Modern life is more complex than ever before…things around us need more thought in order to utilize them
- E.G. Writing
- detached from source
- communication transformed in 19th and 20th ceturies by separating context of message transmission and reception
- communication usually done remotely via technology (attention demanding)
- E.G. Writing
- Context shapes the way we think about information.
- We tend to design responsively to the context it finds itself in.
- What we design is part of a greater environment, but it has the capacity to change the environment + behaviors of people who use them
- E.G. Abundant + cheap gas -> American interstate system + large powerful car engines
- Crowded urban spaces + environmentally fragile world -> smaller cars using alternative energy sources
- Moore’sLaw + more efficient resource gathering methods -> exponential growth of tech and electronics industry
- Definition of Context
- Traditional: agent is separate from subject + circumstances, and tries to understand from afar
- New Definition: an agent’s understanding of the relationships between the elements of the agent’s environment
- Aspects of Context
- Environment
- the sum of all present contexts
- context is bound up in our interaction w/ our environment
- context != the setting itself; isntead its the engagement with it as well as the bias that setting gives to the interactions that occur within it
- E.G. Stone wall in green empty field
- wall actually changes nature of the field
- field -> field w/ a stone wall
- with more infrastructure, the field will eventually become a town. little semblance of its original state
- An environment imposes itself on the subject’s life
- it makes a demand on the subject’s ability to understand what they’re doing
- subject also effects environment w/ the actions + responses they take
- Culture
- complex whole including: knowledge, belief, art, morals, law, custom, etc….acquired by man as a member of society
- way of life (especially customs and beliefs) of a particular group of people at a particular time
- Technology & Constraints
- tech + constraints must be surveyed before starting a new project
- at the rate tech changes the options for efficiency increases with opportunity
- Goals
- help define tasks and describe what the work is about, why its being done, and what the end result wil be
- why do the work? what is achieved?
- Vague problems = great ideas that don’t address the problem
- Goals directly affect IA; you decide which needs and agendas get priority: clients v.s. users
- helps negotiate for both by clariying how each stakeholder benefits from your ideas
- Most project goals fall under 3 categories:
- Make/increase profit
- Reduce costs/risks
- Enable better decisions
- 1.) Scenario planning
- narrative approach to help identify goals
- always dig deeper
- 2.) Pain points
- 2.) Backcasting
- like reverse forecasting
- start at the end, work backwards
- Environment
# Testing
- Goal: get user feedback
- Pretest and Posttest: These accurately understand the strengths and weaknesses of the design, two sets of test are conducted.
- Pretest: Conducted to understand the current knowledge level of respondents about the subject. Establishes a baseline for comparison.
- Posttest: Conducted to track the shift or change induced by the design solution. This tracks the e!ectivity of the idea. Can be done multiple times after each design revision.
- Pretest and Posttest: These accurately understand the strengths and weaknesses of the design, two sets of test are conducted.
- Testing methods
- Observation: Designed to reveal unanticipated situations, user tendencies, intuition, and action economy.
- Quiz: easy way to track a user’s understanding of a topic, change in knowledge, or the quality of information absorbed.
- Questionnaire: used to interrogate and understand a large number of respondents. These can track the shift in values, beliefs, and even behaviour of the respondents. Questionnaires can also provide highly detailed and personal answers
- Evaluation: used to test quality and fidelity of a product, service, or program. Involves a predetermined set of standards in which observations are set against. Both users and experts are often called to perform evaluations on specific aspects of the intervention.
- E.G. A/B Testing, User Journey Maps, Usability Testing